First Steps with FIVe3D and Flex
Hola,
a few weeks ago, Mathieu Badimon published the AS3 Version of his incredible 3D-API FIVe3D and i decided to play a little with it. The demos that Badimon posted in his Lab are really stunning and when i first saw these amazing vector-driven pearls of modern flash-design, i couldnt close my mouth for a long time. This is what i call passion.
Let’s give a try to FIV3D - it’s really fun and the API is clear and easy to understand - Combine it with Tweener (or your Tweening Engine of choice). It’s definitly worth and the performance is a lot better than Papervision.
See my first approach in Action here.
I build it with Flex, so i can add some other favourite mechanism to this demo.
6 Comments so far
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Hi Boris,
very impressive and pretty nice!!
How about a talk about it at one of the next meetings at our Adobe Flex User Group Hamburg
-Jens
Nice work. How did you get Five3D to work in Flex? I am missing the fl.motion.Color lib and am having trouble finding info on how to include it.
cheers,
Justin
OK - got it working in an older version i.e. 2.0.1. Looks like reference to fl.motion.Color was added to Sprite3D in version 2.1. it looks like it is pretty easy to generate flex components (swc) in flash so i will try that with the new version…_||_
2.1 as a swc is easy.
Use flash cs3. create a library movieClip, assign an AS class to it.. in that class reference all the classes you wish to compile into the swc.
Then right click on the library item and select ‘export as swc’.
[...] related resources: http://labs.vizar.de/blog/2008-05-12/first-steps-with-five3d/ [...]
Here is swc of fl.* package!
http://evolve.reintroducing.com/downloads/